![]() ![]() ![]() This post was written by Alec Cohen-Schisler. It’s worth noting, too, that Sony has expanded its number of partners that develop services linked to mocopi as well as put together an SDK for the major 3D development software companies such as Unity, MotionBuilder, and the Unreal Engine to loop in mocopi to their own apps and workflows. This entirely new process can be quite helpful for unlocking virtual reality and other animation possibilities for all types of creators, animators, and filmmakers without requiring thousands of dollars and large facility resources. Now, mocopi and its unique algorithm are at work through the app to provide an accurate motion measurement with only a few sensors. ![]() Traditionally speaking, full-body motion capture systems often required dedicated studios and a team of trained operators. As we’ve seen with Unreal Engine and other companies, the industry is going through a rapid shift. What’s interesting about this new motion capture system from Sony though is what it represents for the future of motion capture technology in general. You can find out more about the whole process here on Sony’s site. The app promises to have plenty of pre-installed avatars to choose from, but users will also be able to create and upload their own, as well as of course send their motion data to any other platforms or apps which they might desire. Once synced to the smartphone app, users can create avatar videos based on these recordings. The technology is powered by six compact and lightweight sensors which are set to be easy to wear, plus nicely color coded too to let users know where they should place them on their head, hip, ankles, and wrists to record the motion points for their projects. Let’s take a look at Sony’s mocopi and how you can use its six small sensors to capture your own motion data to put your avatars in motion or, even better, send that motion data to your third-party software of choice for creating your own animations and videos.ĭesigned to be synchronized with a dedicated smartphone app available for iOS and Android, Sony’s new full-body motion tracking system gives creators a new and innovative way to interact within virtual reality. markets.īut what is this new smartphone-powered full-body motion tracking system and how does it work? With the newer rendition of the Follower, the whole process has been more streamlined and simplified.As we’ve seen before with Unreal Engine’s MetaHuman Creator app, the future of motion capture technology is quickly veering away from expensive tech-filled production studios and into the living rooms of our homes thanks to some groundbreaking new tech.Īnd similar to Unreal Engine’s tool, Sony Electronics has been hard at work as well developing their own mobile motion capture system “mocopi,” which was just announced to launch for U.S. With Follower tracking camera system, people and objects was never as this easy, as it is all done within one system. Xsens suit in certain situations had a problem picking up the position of the suit in the virtual set, but with the Follower technology that issue has been successfully dealt with, pinpointing the precise location of the character in the virtual world no matter what the person is doing on the actual set. To be more specific, we used our stYpe Follower Tracking System to help with positioning objects and/or people within 3D virtual space. To overcome its limitations, we used our stYpe technology to smoothen out the workflow and it the end clients' experience with the motion capture technology. StYpe has been involved in many projects in the course of the last decade which included motion capture technology and motion capture suits, particularly the Xsens motion capture suit. The technology behind motion capture suits has advanced significantly in recent years, with newer suits using more advanced sensors and wireless communication to provide even more accurate and responsive motion tracking Motion capture technology, especially motion capture suits are commonly used in the entertainment industry, particularly for creating realistic and lifelike animations of characters in movies, TV shows, and video games. As an industry veteran in VR production, stYpe pushes boundaries in various industry fields, including motion capture technology.
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